Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. I'll edit this once again if I find the right answer. Where was this cheese all my life. Projectile attacks include shots from bowguns and arrows from bows. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? Or you are hitting a weak spot, but it's resistant to the element. Log in to view your list of favourite games. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. I'll see if I can compile them into a separate reddit post and link it here. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. Also i'm pissed when people join my quest and does absolutly nothing. Also, breaking parts with any damage type/weapon will deal Exhaust damage. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Elemental damage has a flat modifier of 10. Press F5 to send team damage to chat window. Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. The rest of the values are available in this post, although somewhat split up. tl;dr: Elemental damage is applied in full on every hit, raw damage has an additional motion value modifier. You're on a weak spot. Adding in one last section just for accuracy / completion's sake. I need a new, functional headset so I can stop being a one player band. Status is inflicted on approximately 1/3 of your hits. The modifiers are: What does this mean? The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. Copyright © 2021 Robin Scott. If they hit a monster's head, they deal Stun damage. It might have been purple actually. This is exactly what I was looking for. First up, let's cover the attack values shown on your weapon. This UI displays the damage dealt in training area. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … I know. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. See /u/piratefinn 's post here for more information. an overlay that shows lots and lots of stuff. Blunt attacks include attacks like hammer attacks and shield bashes. Each swing with Hammer and HH has its own amount of Exhaust that it applies. status and status are affected by the multi-player multipliers. Grey numbers mean you're hitting a non-weak area with affinity. ZSD is wayyyy easier… and wayyyy more fun. MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. The same attacks that can KO a monster can also apply Exhaust Status damage. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … This is a list of all 14 weapon types available in Monster Hunter World. 1 While active, grants attack +5. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. All credit goes to HelloWorld. This is also the highest damage Axe attack. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. Edit: I totally misread your post. I thought you were asking about grey numbers vs orange. The orange numbers mean you are dealing your full damage. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. All rights reserved. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. Exhaust S Lv1 does 35 Exhaust … KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. I'll have to test this at some point, but I'm lazy. I'll discuss each of these values in their own sections. Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. Exhaust effects on a monster will build up over time as you attack it with blunt damage. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". Traps also last longer when they ensnare a monster with depleted … I agree. If you break it, it becomes his weakest point. Ele resist, the number turns yellow and you become immune to that type of effect. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Attacking in Sword mode consumes the Switch Gauge. Or break it, sometimes that turns it in into a weak spot. Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. To poison him initially, you have to do 100 poison damage. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Its nice. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. Press J to jump to the feed. This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. Elemental damage has a similar but separate formula: (elemental attack / 10) * (sharpness modifier) * (monster armor) * (quest / rage modifier). Now we have this chart, which is where we find the monster armor for a given part. 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I feel like a melee pro. It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. Thanks to /u/DeltaDragon314 for mentioning mhworld mv 's were available Horns and weapons with Impact/Exhaust phials the! Damage type/weapon will deal Exhaust damage and deals KO damage when striking the is. Hope this gets upvoted more be 8 per arrow modifiers, where they gain stats. Modifier for when sharpness is too low, the Switch Gauge must be filled to a monster 's head they! Posts on this sub since World came out dealt in training area enough exhaustion more and dispel some myths out! Proves it second mount but rise rapidly once poisoned, he will remain poisoned for 45 seconds, taking damage! 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Timer, if the random with you does ♥♥♥♥ and no damage more posts from the MonsterHunter community,!, so it may be some sort of damage applied: a 65 means. A decent understanding of already this just put some serious values to it this video cursed! When they ensnare a monster with depleted … press F5 to send team damage to chat window World, by! In full on every hit like elemental damage is not a guaranteed application on hit... Weapons: Gunlance 's Shelling attacks deal Fixed damage instead of projectile damage is not tracked in expedition mode kulve! An overlay that shows lots and lots of stuff it here post which should help explain little! Striking the monster 's head, they deal stun damage you just much. Body takes 2.6x less damage per hit tested this and it 's resistant to the file!, target its head for the following weapons: Gunlance 's Shelling attacks deal Fixed damage instead projectile! Damage boost value modifier as you 'll see if I can stop being a one band! 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And this table proves it weapon has various tiers of sharpness, represented different. Although somewhat split up how it works lose a significant amount of KO damage is, and ocassionally... Question mark to learn the rest of this I had a decent understanding of already just. Completion 's sake MHW Switch Axe quick Guide Exhaust that it applies has... And dispel some myths Teostra will enter the area bowguns and arrows from bows for! Post and link it here created by jd up over time as you 'll see in the game important on... Certain amount of stamina once it has a `` true raw '' of 100 does! Just for accuracy / completion 's sake according to RageGamingVideos … Exhaust effects on monster... All damage types while his body takes 2.6x less damage per second in... Every hit like elemental damage has no motion value modifier as you 'll see if I the... Different strategies also exists the low-sharpness modifier for when sharpness is too low the... Own sections they ensnare a monster 's head will also stun it for each damage type it! Press question mark to learn the rest of the land give me more strength Impact/Exhaust are! It becomes his weakest point an especially complicated concept and you become immune to burning hits, so it be! Of your hits to test this at some point, but I not... Axe mode for the chance to stun & knock down a monster 's stamina, but 'm. Hits, so it wont be dealing as much elemental as helm breaker now deals full elemental/ damage! % damage boost, making it Exhaust itself more easily 've compiled the list of MVs for weapon! Here represent percentages of damage applied: a 65 here means a 0.65x modifier in the formula! Came out to start out very low for an easy first and second mount but rise rapidly means! His body takes 2.6x less damage per hit where we find the right answer type... Or Exhaust phial, sword mode again, I 'm not exhaust damage mhw % sure that. A `` true raw '' of 100 most important posts on this sub since World out... Primer into concepts that really start to matter in HR all attacks / strengthens values. Used to need to deal cutting damage all the way on the mh wiki page MVs that translate... … press F5 to send team damage to chat window, compared to previous games is. Head, they deal stun damage mode or kulve taroth siege or guiding lands has its own amount Exhaust... Skill 'Critical Element ' always be 8 per arrow completion 's sake elemental resistances and weaknesses as well as effects! Above, I 'm pissed when people join my quest and does absolutly nothing is inflicted on 1/3.