The chapter ends with this boss, so don’t worry about conserving MP. Watch him for a while, using the container in the centre as cover from his javelin attacks, eventually, you’ll begin to notice a pattern as well as a few points within it where he will stop for just long enough. You won’t need any MP ever again after this. Reprieve can help you survive his mega-flare but it’s less likely to K.O. This fight will occur right before the end of the chapter, so feel free to be liberal with your MP usage. This boss marks the end of the chapter so there’s nothing after it to save MP for. You’ll see in this fight how overpowered it is when used correctly. Just to make things more annoying, he likes to take off and fly around the arena so Cloud and Tifa can’t hit him except with Magic. Followed tour guide for pride and joy 5 round battle with Cloud, Tifa and Aerith and I couldn’t get past Bahamut, died 3 times. However, with little patience and poor timing, he can struggle where MrZhangetsu would succeed. The laser attack in the final phase will almost certainly kill you if it hits, so you’ll have to get your timing right when you try and lure the Valkyrie into it. Wondering what all the fuss is about, maybe? God speed! Use Focused Thrust and Focused Shot to build its Stagger meter, and once its Staggered hit it with your strongest attacks to do considerable damage. Keep exploiting his weaknesses and you’ll persevere. Obviously, while it’s distracted you can cast Bioga to poison it. The most essential thing for hard is you MUST have two Revival Materia equipped (one for each character). On the first stagger you won’t be able to kill it. If indeed he does jump into the water, this is a good opportunity to do things like healing, charging Tifa’s attacks with Unbridled Strength or using any barrier or haste spells you feel like using. I don’t recommend attempting the next bosses without it. Assess Info: Switches between physical and ghostly forms. Triple Slash is the best way of dealing with them. Final Fantasy VII has a pretty difficult Platinum Trophy due to the player needing to complete the game on hard mode. Well, welcome to Hell…House. This is the boss in Chapter 1 - The Destruction of Mako Reactor 1. Using Bahamut as a summon works well as he does non-elemental ranged homing attacks. Once you reach the final stage of the fight (at around 10% health I would say) the Arsenal will enter full panic mode, slam into a wall and then trap both characters within a Firewall move. Here's how to take it down. When she summons ice crystals, it’s best to just Guard and take the damage on the chin because dodging it with is almost impossible and will lead to you taking more damage and being stunned. This is a guide to beating the Boss Airbuster in the game Final Fantasy 7 Remake (FF7R). There you can pick this Trio. Then unleash Triple Slash and Maximum Fury on it and it’ll go down surprisingly quickly. As soon as you start, hit Darkstar with Ascension and it’ll lose half its health and be in Stagger or close to it. Send Jenova a few fully-charged Tempest attacks to aid Tifa and Cloud in damaging her, but for the most part you want to stay back to keep Jenova’s attention on Aerith. That’s all there is to it. If one of your characters goes down, you immediately revive them with the other. He does hit very hard, so if you end up getting hit you’re going to need to heal pretty frequently. While the poison is active you keep shooting the house with Aerith’s default attacks for added damage. Make sure two characters have Elemental-Ice on their armor and Cloud & Tifa have a Headband equipped to prevent against Sleep for the Shiva fight. The connection goes back further than that, however. Give the Elemental materia to Tifa and Cloud. This should get it down to 75% or even 50% (happened for me my first attempt but then didn’t happen again!) This is the first real boss fight where your task should be to cripple a number of appendages before you attack the main body. Try your best to keep at least half MP on all characters. As long as you dodge this attack or quickly get a Phoenix Down and heal on a dead ally, you can continue using the tried and tested methods from earlier in the fight. These 4 moves will increase the stagger damage from 160% to 265% and deals a lot of damage in the process. If you do let him go to 0, he summons a giant comet out of the sky to kill your entire team. The only downside to the ability is that it has a long charge-up time and so can miss targets if they move, but you don’t have to worry about that in Stagger. Another thing you should have is Gotterdammerung (obtained by beating Pride and Joy on Hard in Chapter 17 Shinra Combat Simulator). Armour (Rune Armlet): Magnify-Healing, Revival DO NOT SUMMON IFRIT OR SHIVA! Conclusion: don’t let it happen. This fight is a huge turning point in your Hard Mode run. DO NOT HEAL unless the reflect effect is gone. You can see what element he will be using as he uses Elemental Infusion to give you a clue, so you can know whether you can withstand those attacks or whether you’ll have to dodge. While corporeal, physical attacks will deal a lot of damage so this is where you need to get up close and personal with Cloud and Tifa and keep the hits coming with Triple Slashes and a few Starshowers. If you have enough MP then you can pretty much use this method to keep a steady stream of limit breaks coming. Assess Info: Lightning attacks rapidly fill its stagger gauge. Keep exploiting his weakness, use your Limit Breaks where possible and he’ll go down in no time. Rude hits a lot harder than Reno, so he’ll knock you flat on your back. She can hit fast and is great at getting up in the air. Assess Info: Tactical data not available. -use REGEN (if u want) SPRINT and then u have only to PARRY and use the They can pretty much one-hit KO you so you want him to have as few as possible. Each time I failed, it was in the final stage of the battle, and it takes 25-30 minutes of extreme patience to reach that point. You don’t actually fight the Harbinger (big monster in background) directly or have to worry about any attacks from him. You start damaging it by attacking its wheels from the sides. On Normal and above it’s absolutely crucial you have Revival Materia equipped with each character. After attacking twice, so a total of 6-8 hits, he will land making the encounter a lot easier. Just got the platty – thanks for all the advice as always Powerpyx. Having regular Limit Breaks every couple of minutes is INCREDIBLY useful. Alternatively, you could give them to Barret who will be away from the action for most of the fight, but doesn’t have a lot of MP. When it uses “Primary Fire”, don’t listen to Red XIII’s instructions to shoot the gun, it is not worth risking coming out of hiding to hit it while the drones are active. Play against him as normal for a while, block his gunshot attacks, dodge the “Bright Lights” attacks and Counterstance him when you can (keep one ATB in the chamber though). Hard Mode Tips: There’s not much to add on Hard except that this battle is surprisingly easier thanks to Gotterdammerung (accessory you got from beating Pride and Joy in Chapter 17 Battle Simulator). Other than that: Thanks a lot for the guide, it was extremely helpful for some hard mode bosses! Block, counter and hit him with Focused Thrust when your ATB charges up in order to build Stagger, then switch to Triple Slash when he’s in Stagger to do good damage. Useless to target the wheels. Keep in mind that if you die, you will need to do this again as it will not remember the loadout changes you made here. You may even get another Dolphin Flurry through all of this so use it to finish things off with ease. Doing melee damage to it increases its stagger bar significantly (especially Cloud’s Punisher mode increases it more than anything else). Counterstance is your best bet. The Hell House shifts type throughout the battle, so if you have Ice – for example – equipped and he shifts to Ice-type then you’ll end up healing him! Hard Difficulty Tips: There really isn’t much to add for Hard Mode, except that the Tonberries can still be lethal if they use Chef’s Knife on you. Meanwhile, Tifa and Cloud with their Lightning Elemental attacks can wail on Mr Krabs’ legs. As your MP only gets replenished between chapters, you’ll need to only use it if absolutely necessary, mostly for healing but sometimes for powerful spells against bosses. Once you pummel him in Stagger and take off 1/3 of his health, you’ll have to shoot the helicopter with Barret. A couple of little challenges but nothing ‘Hard’? My tip for last 2 rounds is keep switching fighters to confuse the enemy. After this, you can re-activate Auto upgrades if you wish. Equip Elemental Materia linked to Ice Materia on the weapons (not armor) of both Tifa and Barret and you’ll do plenty of damage to the Failed Experiment. It will Barrier Shift between elements far more frequently and hit harder, and every now and then God House Mode will kick in too. You should have picked up the best attacking Materia in the game, Elemental, in Chapter 6, so you will now see how effective it is. 1) You mention that with the enigmatic spectre there is no point attacking the other ghosts. No weaknesses, every attack I do only does 1-2 damage and it’s stagger bar hardly moves at all…, Can you get magnify materia again or just once? Dodge this by running away (not rolling) otherwise he’ll have you in Bound status and deal consistent damage until another character breaks him off. Related: Final Fantasy 7 Remake: Aerith's Secret Confirmed By Developers News regarding FF7 Remake Part 2's development has been pretty scarce, but that may just be in response to the long development time and delays the first Remake had. A dedicated healer is essential (Aerith), whilst Cloud goes without saying and Tifa is great for increasing Stagger %, especially since the summons have the longest Stagger time of any enemy. Yo thank you so much for this 10/10 boss guide and your Pride & Joy guide. Casting Firaga on him will do huge damage and build his stagger bar quite a bit too. Make sure you got Prayer Materia on each character. After this, you have to face all three Whispers yet again. He healed me but I died and on the retry he didn’t heal me. It’s still best to use Barret in this situation because of his range keeping you out of harm’s way. As his health dwindles, he’ll start picking up Unknown Entities and throwing them at your characters. If it starts floating close to the ground and charging at you, dodge it’s 3 lunges and after the third one, immediately begin casting Bioga, you should be able to poison it before it can put its shields up again. The Scorpion Sentinel is Final Fantasy 7 Remake’s first boss. This boss is more annoying than difficult, as he likes to take to the skies and fly around so you can’t hit him with your melee characters. You can use Chakra or Pray Materia instead to heal since they count as abilities and not magic. Whoever is your Thief should be using the Steal command whenever they have a charged ATB until you’re successful. As his health lowers, he will send up purple pillars of flame around the arena and teleport around, but these are easy to dodge and you can keep locked onto him and avoid the furniture he’s slamming around. Just keep chipping away at its health – once again testing your patience to its limit. Equip Elemental-Lightning to your armor (not weapons) since he likes to use electric attacks and frequently swaps his elemental resistances so you can’t gain an advantage with attacks. To begin with, have Elemental-Wind on Barret and Elemental-Lightning on Cloud, with another MAX of each Materia on Tifa. To see my thoughts on the game and read about my experiences on the journey to the Platinum, then you can do so in my Platinum Review here. Personally, I got Tifa there and didn’t have much trouble. Cloud Strife from Final Fantasy 7 is up high on the list of gaming's most recognizable protagonists. It will intermittently expel jets of fire which will damage you, but not badly. Hard Mode Tips: If you obtained Gotterdammerung from Pride and Joy earlier in Chapter 17 (highly recommended) then this is one of easiest boss fights in the game. Feel free to add in some spare HP UPs or MP Ups or anything else you might find useful. Other than that, focus on using Counterstance. Use Bahamut, though I don’t recall getting an opportunity to use a summon during this fight. Reno has a particularly annoying attack called Pyramid which locks the character in. It’s actually a pretty easy boss fight, which is nice considering how gruelling this chapter can be. What makes this fight easy is that all of its attacks are close range, except Beam Cannon. Check out this guide & tips on all boss fights in Final Fantasy 7 Remake (FF7 Remake, FF7R). Give Cloud your Magnify+Healing materia so he can heal the team. Finished up the plat trophy with the clutch hard mode tips. You’ll almost certainly die if hit by this so just retreat down the sides of the T-shape and use the time to heal or hit him with more Magic. Re together and are slightly stronger than last time attack where he grabs a party member and leaves them Bound! Both high level Ice and Fire the most overpowered ability in the entire.! 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